PvP
For all possible perks, check out Infinite Paths 8 over on light.gg
CoolGuy reviews IP8 for both PvP and PvE, which is where these rolls originate. He discusses the State of the Union with respect to these frames timestamped here and it makes for super interesting listening. TL;DR - Of all the Pulse Rifle frames, the lightweights require you to be the most precise yet reward you with the second slowest TTK. They’re the only ones he feels are not currently competitive. Given that they used to be the best frames in D1 (remember Hawksaw?), file one away for a future date.
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(PvP) “CoolGuy’s Middle Child” Collector’s Edition - 0.0% chance: In the video above, CoolGuy makes a strong case for some buffs to this “middle” archetype of Pulse Rifle. “On console, Zen Moment and Eye of the Storm are great but you’re going to get more utility from Zen Moment.” We’ll add EotS in later as a fallback.
Barrels [ 22%]: Chambered Compensator Mags [ 25%]: Accurized Rounds Perks 1 [ 16%]: Moving Target Perks 2 [ 16%]: Zen Moment MWorks [ 25%]: Stability MW
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(PvP) “Middle Child” CE (No Masterwork) - 0.2% chance: We have so much Stability and accuracy from other perks, this is a terrific roll even without it.
Barrels [ 22%]: Chambered Compensator Mags [ 25%]: Accurized Rounds Perks 1 [ 16%]: Moving Target Perks 2 [ 16%]: Zen Moment MWorks [100%]: *
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(PvP) “Middle Child” CE (No Zen) - 0.2% chance: We have so much Stability and accuracy from other perks, this is a terrific roll even without it.
Barrels [ 22%]: Chambered Compensator Mags [ 25%]: Accurized Rounds Perks 1 [ 16%]: Moving Target Perks 2 [100%]: * MWorks [ 25%]: Stability MW
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(PvP) “Middle Child” CE (Relaxed Barrels) - 0.1% chance: Same as the above with all Stability-enhancing barrels
Barrels [ 83%]: Chambered Compensator, Fluted Barrel, Polygonal Rifling, Corkscrew Rifling, Smallbore Mags [ 25%]: Accurized Rounds Perks 1 [ 16%]: Moving Target Perks 2 [ 16%]: Zen Moment MWorks [ 25%]: Stability MW
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(PvP) “Middle Child” CE (Relaxed Magazines) - 0.5% chance: Same as the above with any Range or Stability-enhancing magazine.
Barrels [ 83%]: Chambered Compensator, Fluted Barrel, Polygonal Rifling, Corkscrew Rifling, Smallbore Mags [ 78%]: Accurized Rounds, Tactical Mag, Steady Rounds, Flared Magwell Perks 1 [ 16%]: Moving Target Perks 2 [ 16%]: Zen Moment MWorks [ 25%]: Stability MW
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(PvP) “Middle Child” CE (Relaxed Zen) - 2.7% chance: We have so much Stability and accuracy from other perks, this is a terrific roll even without it.
Barrels [ 83%]: Chambered Compensator, Fluted Barrel, Polygonal Rifling, Corkscrew Rifling, Smallbore Mags [ 78%]: Accurized Rounds, Tactical Mag, Steady Rounds, Flared Magwell Perks 1 [ 16%]: Moving Target Perks 2 [100%]: * MWorks [ 25%]: Stability MW
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(PvP) “Middle Child” CE (Relaxed Masterwork) - 1.8% chance: Another +10 Stability from the Masterwork would be terrific but if we get everything else, we’re still in good shape.
Barrels [ 83%]: Chambered Compensator, Fluted Barrel, Polygonal Rifling, Corkscrew Rifling, Smallbore Mags [ 78%]: Accurized Rounds, Tactical Mag, Steady Rounds, Flared Magwell Perks 1 [ 16%]: Moving Target Perks 2 [ 16%]: Zen Moment MWorks [100%]: *
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(PvP) “Middle Child” CE (Hurricane) - 0.9% chance: EotS is our second choice; perhaps a bit less helpful than Zen, but still a beast.
Barrels [ 83%]: Chambered Compensator, Fluted Barrel, Polygonal Rifling, Corkscrew Rifling, Smallbore Mags [ 78%]: Accurized Rounds, Tactical Mag, Steady Rounds, Flared Magwell Perks 1 [ 16%]: Moving Target Perks 2 [ 33%]: Zen Moment, Eye of the Storm MWorks [ 25%]: Stability MW
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(PvP) “Middle Child” CE (Relaxed Masterwork) - 3.6% chance: Sans Masterwork, still an interesting roll.
Barrels [ 83%]: Chambered Compensator, Fluted Barrel, Polygonal Rifling, Corkscrew Rifling, Smallbore Mags [ 78%]: Accurized Rounds, Tactical Mag, Steady Rounds, Flared Magwell Perks 1 [ 16%]: Moving Target Perks 2 [ 33%]: Zen Moment, Eye of the Storm MWorks [100%]: *
PvE
For all possible perks, check out Infinite Paths 8 over on light.gg
Here we’re featuring a few rolls from the CoolGuy video mentioned above. I would put these pretty low on my list but if you’re a fan of the aesthetic of the Osiris weapons, why not grab a few of these while they’re still available? “It performs as expected. Great for mid- and low-tier adds. It does really well.”
These rolls are just north of 2% because of the number of perks in the final two columns (0.16 * 0.16 = 0.02)
, and the fact that they don’t benefit from the Season 9 Rank 92 bonus of an additional perk in the final column.
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(PvE) Explosive Dragon 🐉 - 2.2% chance: This is the one of the few weapons in the game that can roll with Demolitionist + Dragonfly. Each enemy that dies to Dragonfly (don’t forget Dragonfly Spec!) will count as an additional kill for Demolitionist.
Barrels [100%]: * Mags [ 78%]: Tactical Mag, Appended Mag, Drop Mag, Alloy Magazine Perks 1 [ 16%]: Demolitionist Perks 2 [ 16%]: Dragonfly MWorks [100%]: *
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(PvE) Punchy 👊 - 2.2% chance: Classic punching. Not sure why you’d be punching enemies with your Pulse Rifle equipped but I’m not the boss of you. 👊PUNCH AWAY!👊
Barrels [100%]: * Mags [ 78%]: Tactical Mag, Appended Mag, Drop Mag, Alloy Magazine Perks 1 [ 16%]: Grave Robber Perks 2 [ 16%]: Swashbuckler MWorks [100%]: *